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Marble Madness by Mark Cerny [10 Feb 2007|02:10pm]
Bern: For me, Marble Madness is the most beautiful videogame of all time. No other game has this aesthetical strictness, similar to a building from a very good architect. When I was 20 years old, I often dreamed to be the marble in this world. How could that happen? How much was that strictness caused by technical constraints, how much was it laid down in your concept? How could you imagine these abstract worlds? Were you influenced by the artist M.C. Escher?

Mark: Thank you so much! The "aesthetical strictness" is a personal bias; I was hoping that the world of Marble Madness would be a completely synthetic universe, with as little reference to our world as possible. And yes, there was a huge M.C. Escher influence.




Marble Madness was one of the first arcade games to use FM synthesis, a now outdated technique that approximated the sound of real instruments through frequency modulation. The game's memorable soundtrack inspired many cover versions and remixes.

Original theme from Marble Madness, level 2
Hal Canon and Brad Fuller, 1984

Marble Madness (live)
The Advantage, 2006
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